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Micro machines world series split scream series#
When it was first announced that the series was coming back everyone was hoping for local capabilities and thankfully they have been included. One thing World Series nails down is once again the local multiplayer aspect. Luckily though, it isn’t too hard to level up and you will have a steady stream of loot boxes coming your way. Loot boxes are also accrued at the end of online seasons depending on performance. These loot boxes have a whole host of unlockable items for the characters including dialogue lines and car skins. Again, shamefully like Overwatch, but I’m a sucker for any sort of loot crate or robust unlockable system. Each level the player increases earns them a loot box. Winning any of these events earns experience points which in turn allows the player to level up. There are only three of them though: a bomb to hit opponents behind, a pistol to slow opponents in front and the classic hammer to obliterate anyone directly in your path. To keep it more fair, character abilities are prohibited in these events, but pickups from previous games are back. The bland design even extends to the pickups available during Races and El i mination events. There is very little variation in track length or shape and once you take away the level themes, these tracks quickly become very bland. There are obstacles in keeping with the themes and that’s fine, but most tracks simply have a square-based shape with either a hairpin turn, a split path, or a simple chicane added in. The design of the tracks is also a cause for concern. For example, Race and Elimination share the same tracks, of which there are only ten at launch. This issue however, isn’t just limited to Battle mode. The maps on offer follow the same appearance themes as the race tracks, but there aren’t that many of them. It’s a cool idea, but I feel it doesn’t work as well as the standard racing that Micro Machines was created on. This is where your choice of character becomes more important as each have their own unique loadout with distinctive abilities and an Ultimate attack that all fit in with their personalities. The bad news is this has been forced to the back of the pack, along with the standard racing, in favour of the new Battle mode.īattle mode forces two teams of six to take part in objective-based gameplay all the usual suspects are there from King of The Hill to Assault, with very little variation. Even better news is that the classic mode of trying to drive far enough ahead that your opponent disappears off the screen is back, just with a catchier title – Elimination. There is a brake button but if you’re using it, you are playing the game wrong.
Micro machines world series split scream full#
Micro Machines World Series handles very much like the older games, encouraging you to take corners at full speed and spin the back end out. You see, Micro Machines is based on the hugely popular collectible miniature car toys owned by Hasbro and the design of the tracks fit the whole miniature aesthetic perfectly, allowing players to drive round the tracks they wanted to drive round as a child, but without the parents taking all the fun away because you’re using baked beans as obstacles. Countless hours have been lost with players driving round on top of pool tables, dodging pieces of toast on the breakfast counter and skidding around ponds and puddles in the garden. The Micro Machines series is a top-down arcade style racer that, back in the day, was praised for its local multiplayer and track design. The dust has settled now though, and the game is finally here. The usual drip-feed of information then followed from the developers: screenshots, trailers and something no game would be complete without – a delay to its intended release date. That is the exact phrase I used at the start of my preview piece back in January when Codemasters confirmed that Micro Machines was indeed returning.
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